

It should be the ultimate example of how licensed fighters should be treated. How many times have we seen character dash directly to their targets, leading to both characters exchanging punches and kicks at lightning speed? That happens a lot here and it never gets old.įan service doesn't get any better than this, as this both the ultimate love letter to Dragon Ball Z lovers and crossover fighter players. And the homing mechanic is not only easy to use, but adds to the sense of this as a great Dragon Ball Z game.

The teamwork mechanic uses all of the best elements of classic crossover fighters like Marvel vs. It's not bogged down by complicated inputs, but is complex enough to favor those who love bombastic combos.

Dragon Ball FighterZ, despite utilizing numerous mechanics, is a simple game to pick up and play. The emulation of the anime extends to other facets of the game, from the characers' interactions with one another to the ability to summon Shenron in mid-battle.īut art is just one piece of the formula. It's more than likely that if they don't notice the controller in your hand, they'll ask, "Hey, which Dragon Ball Z episode is this?" That's how gorgeous this game's art style is and how close it comes to emulating the actual source material. Now try playing it and in the middle of a session, a fellow Dragon Ball Z fan walks into the room. Imagine Dragon Ball FighterZ with all of the HUD elements turned off. Fights can end with entire buildings collapsing or even worlds exploding. The style in which characters clash, deliver blows, and pull of special moves look like they're pulled directly from the anime. The art style is incredible, looking strikingly similar to the source material. And combined with the aforementioned qualities of a good fighter, that makes Dragon Ball FighterZ this year's best fighting game.įew fighting games have ever felt so faithful to their license quite like Dragon Ball FighterZ. Dragon Ball FighterZ, however, is the most immersive fighting game I've seen in years. But going into 2018, I rarely thought of total immersion as the hallmark of a great fighter. It's mainly centered around solid gameplay mechanics, a good roster, and replayability.

There's a lot that goes into making a great licensed fighting game.
